Class
MenuItem
Warning
This item was deprecated in version 2021r3. Please use DesktopMenuItem as a replacement.
Description
An individual menu item in a desktop project. Used by menu bars and contextual menus.
Properties
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Methods
Name |
Parameters |
Returns |
Shared |
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Item As MenuItem |
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Index As Integer, Item As MenuItem |
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Name As String |
MenuItem |
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MenuItem |
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Index As Integer |
MenuItem |
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MenuItem |
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Child As MenuItem |
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Index As Integer |
Events
Name |
Parameters |
Returns |
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Constants
The following class constant is used to add a separator item to a menu. Use this constant to add a separator with the AddMenu or AddMenuAt methods:
Class Constant |
Description |
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TextSeparator |
A menu separator. |
Property descriptions
MenuItem.AutoEnabled
AutoEnabled As Boolean
If set to True, the MenuItem is enabled by default, as long as the App object or frontmost window has a menu handler for the MenuItem.
There is no need to put code in the EnableMenu event handler to explicitly enable an autoenabled menu item. AutoEnabled is True by default. When you create dynamic menus by creating a new class based on MenuItem, AutoEnabled is also True by default. See the example on dynamic menus on the MenuItem page.
MenuItem.Enabled
Enabled As Boolean
Indicates whether or not the menu item is enabled.
For MenuItems that belong to an App or Window menu, this property should only be set to True in the EnableMenuItems event handler.
You can set it for MenuItems created for use by contextual menus or for use with the Popup method.
This example is in the EnableMenuItems event handler and it enables a menu.
FilePageSetup.Enabled = True
MenuItem.Handle
Handle As Integer
Provides access to the appropriate underlying platform menu implementation.
This property is read-only.
If the requested handle type doesn't make sense for the platform the application is running on, a PlatformNotSupportedException is raised.
MenuItem.HandleType enumeration:
CocoaNSMenuItem: Returns the underlying NSMenuItem. If there is a submenu, the NSMenu can be got through NSMenuItem's submenu method.
WindowsParentHMENU: Returns the HMENU of the MenuItem if it is a submenu, otherwise it returns the parent's HMENU
WindowsCommandID: Returns the unique menu item identifier for the MenuItem, used by various Win32 APIs such as GetMenuItemInfo
MenuItem.HasAltKey
HasAltKey As Boolean
The Alt key on Windows and Linux keyboards. If selected, the Alt key is must be held down while pressing the value of the Key property in order to trigger the event handler for the MenuItem. This property is for Windows and Linux only.
This property is read-only.
Use Shortcut to change this value at runtime.
MenuItem.HasCheckmark
HasCheckmark As Boolean
Indicates whether or not the menu item is checked.
MenuItem.HasMacControlKey
HasMacControlKey As Boolean
The Control key on Mac. This property is Mac-only. If selected, the Control key must be held down while pressing the value of the ShortcutKey property in order to trigger the event handler of the MenuItem.
This property is read-only.
Use Shortcut to change this value at runtime.
MenuItem.HasMacOptionKey
HasMacOptionKey As Boolean
The Option key on Mac. This property is Mac-only. If selected, the Option key must be held down while pressing the value of the ShortcutKey property to trigger the event handler of the MenuItem.
This property is read-only.
Use Shortcut to change this value at runtime.
MenuItem.HasSecondaryModifierKey
HasSecondaryModifierKey As Boolean
The Shift key on all platforms. If True, the Shift key must be held down while pressing the value of the Key property to trigger the event handler of the MenuItem.
This property is read-only.
Use Shortcut to change this value at runtime.
MenuItem.HasStandardModifierKey
HasStandardModifierKey As Boolean
The Control key on Windows and Linux and the Command key on Mac. If this property is selected, the MenuModifier key must be held down while pressing the key specified by the ShortcutKey property to trigger the event handler for the MenuItem.
This property is read-only.
Use Shortcut to change this value at runtime.
MenuItem.Icon
Icon As Picture
A picture that is assigned to the MenuItem.
On macOS and Linux, the picture appears in its original size. Resize the icon externally before adding it to the project. On Windows, the icon is resized so that its size matches the height of the item's Text. In most cases icons that are 16x16 points look best.
Recent versions of Linux (that use recent version of the GNOME desktop manager), default to not showing menu icons. You can change the OS setting to display menu icons using terminal :
gsettings set org.gnome.desktop.interface menus-have-icons true
The following code is in the Open event of the main window. The image appears to the left of the menu item's text.
EditFind.Icon = RedApple
MenuItem.Index
Index As Integer
The number of the selected MenuItem when it is part of an array.
This property is read-only.
MenuItem.LastRowIndex
LastRowIndex As Integer
The index of the last child menu item owned by this menu.
This property is read-only.
MenuItem.Name
Name As String
The name of the menu item. Set this property using the Menu Editor.
This example sets the name of a MenuItem.
EditMenu.Item(2).Name = "Delete"
MenuItem.Shortcut
Shortcut As String
The keyboard shortcut for the MenuItem.
Use this property to set the shortcut in code. You can also specify a shortcut in the Inspector for the MenuItem.
You can use either a printable key or the following non-printable keys as shortcut keys: F1-F15, Tab, Enter, Space, Del (Delete), Return, Bksp (Backspace), Esc, Clear, PageUp, PageDown, Left, Right, Up, Down, Help, and Ins (Insert).
If the shortcut key is more than one character and it is being set via code, the modifier key is not implied and must be explicitly defined. For example, the following line sets the Tab key as the shortcut key and uses the Ctrl key as the modifier.
SpecialMyMenuItem.Shortcut = "Ctrl-Tab"
For macOS, use "Cmd" instead of "Ctrl." Or set the HasStandardModifierKey property to True in the IDE and pass the string literal for the desired keyboard shortcut.
MenuItem.ShortcutKey
ShortcutKey As String
The shortcut key for the menu item. If this key and the selected modifier keys are held down, the event handler for the menu item will be executed as if the MenuItem itself were chosen via the mouse pointer.
This property is read-only.
When you use the Inspector for the Menu Editor, you specify the menu item's shortcut key by assigning a key to the Key property and (normally) at least one modifier key. The Menu Editor translates your settings into the value for the Shortcut property.
You can use either a printable key or the following non-printable keys as shortcut keys: F1-F15, Tab, Enter, Space, Del (Delete), Return, Bksp (Backspace), Esc, Clear, PageUp, PageDown, Left, Right, Up, Down, Help, and Ins (Insert).
To set the shortcut in code, use the Shortcut property. If the shortcut key is more than one character and it is being set via code, the modifier key is not implied and must be explicitly defined. For example, the following line sets the Tab key as the shortcut key and uses the Ctrl key as the modifier.
SpecialMyMenuItem.Shortcut = "Ctrl-Tab"
For macOS, use "Cmd" instead of "Ctrl." Or set the HasStandardModifierKey property to True in the IDE and pass the string literal for the desired keyboard shortcut.
MenuItem.Tag
Tag As Variant
A “hidden” value associated with the menu item.
The tag is accessible via code when the user chooses the menu item but, unlike the Text property, is not displayed in the menu. It works like the RowTag property of a PopupMenu control.
This example is in the Open event of the main window.
EditFind.Tag = "Search"
MenuItem.Value
Value As String
The value (text) of the menu item.
This example is in the Open event of the main window.
EditFind.Value = "Find..."
MenuItem.Visible
Visible As Boolean
Indicates whether or not the menu item is visible. The default is True. If False, the menu item does not appear and no blank space is for it is in the menu.
This property does nothing on Windows so use RemoveMenuAt instead.
This code is in the Open event of the main window:
EditFind.Visible = False
Method descriptions
MenuItem.AddMenu
AddMenu(Item As MenuItem)
Adds the passed MenuItem to the menu. You can add a Separator by passing the class constant MenuItem.TextSeparator. Used to build a dynamic menu.
The following code creates a contextual menu in the ConstructContextualMenu event of any Window or RectControl. This event passes in the parameter base as MenuItem.
base.AddMenu(New MenuItem("Import"))
base.AddMenu(New MenuItem("Export"))
base.AddMenu(New MenuItem(MenuItem.TextSeparator))
base.AddMenu(New MenuItem("Cut"))
base.AddMenu(New MenuItem("Copy"))
base.AddMenu(New MenuItem("Paste"))
Return True ' display the contextual menu
The following code creates a hierarchical menu that is added to the main menubar. It is in the Open event of the App or the window. It's easiest to create menus and menuitems using the built-in Menu Editor and enable the MenuItems using the AutoEnable property. Use code for cases such as dynamic menus and contextual menus.
Var m, mNew As MenuItem
m = Self.MenuBar
mNew = New MenuItem
mNew.Value = "View"
mNew.Name = "View"
mNew.AddMenu(New MenuItem("As Icons"))
mNew.AddMenu(New MenuItem("As List"))
mNew.AddMenu(New MenuItem("As Columns"))
mNew.AddMenu(New MenuItem( "-" ))
Var submenu As New MenuItem("Sort By")
submenu.AddMenu(New MenuItem("Name"))
submenu.AddMenu(New MenuItem("Kind"))
submenu.AddMenu(New MenuItem("Size"))
mNew.AddMenu(submenu)
m.AddMenu(mNew)
MenuItem.AddMenuAt
AddMenuAt(Index As Integer, Item As MenuItem)
Adds Item as a MenuItem at the position indicated by Index. Index is zero-based.
You can add a Separator by passing the class constant MenuItem.TextSeparator.
The following example adds a new item in the Edit menu with the text "Paste Special..." just below the Paste item.
Var editPasteSpecial As New MenuItem
editPasteSpecial.Text = "Paste Special..."
EditMenu.AddMenuAt(5, editPasteSpecial)
MenuItem.Child
Child(Name As String) As MenuItem
Looks up menu items by Name and returns a MenuItem. Returns Nil if a child is not found.
The following example gets the text of the Edit > Cut MenuItem.
Var c As MenuItem
c = EditMenu.Child("EditCut")
MessageBox(c.Value)
MenuItem.Clone
Clone As MenuItem
Makes a copy of the MenuItem and its children if any. Mac does not permit duplicate MenuItems, so you will need to create clones of any MenuItems that are now being used in two or more locations.
Whenever you need to use the same MenuItem in different places, use the Clone method to create a new copy of the MenuItem and its children, if any.
Var mi As New MenuItem("My menu item")
Var myClone As MenuItem
myClone = mi.Clone ' Creates an independent copy of "mi"
MenuItem.Close
Close
Removes dynamically created menu items.
This example closes a menu item that was previously created.
EditSelectAll.Close
MenuItem.Constructor
Constructor(Text as String, [Tag as Variant = Nil])
Note
Constructors are special methods called when you create an object with the New keyword and pass in the parameters above.
Creates a new MenuItem that uses the passed string as its Text property and optionally adds the passed Tag.
This example inserts a new item in the Edit menu with the text "Paste Special..." just below the Paste item.
Var editPasteSpecial As New MenuItem
editPasteSpecial.Text = "Paste Special..."
EditMenu.AddMenuAt(5, editPasteSpecial)
Using this constructor, you can rewrite the code above more concisely:
Var editPasteSpecial As New MenuItem("Paste Special...")
EditMenu.AddMenuAt(5, editPasteSpecial)
This example illustrates how you can manipulate the menu bar at run time. By adding this example to the open even of a window it will add a new menu to menubar when the window opens.
Var m As MenuItem
Var mNew As MenuItem
m = Self.MenuBar
mNew = New MenuItem
mNew.Text = "MyMenuText"
mNew.Name = "MyMenuName"
Var submenu As New MenuItem("MySub")
submenu.AddMenu(New MenuItem("Submenu One"))
submenu.AddMenu(New MenuItem("Submenu Two"))
submenu.AddMenu(New MenuItem("Submenu three"))
mNew.AddMenu(submenu)
m.AddMenu(mNew)
MenuItem.Count
Count As Integer
Returns as an Integer the number of children a menu owns.
For a menu item, it returns the number of submenu items, if any. If there are no submenu items, it returns zero.
MenuItem.MenuAt
MenuAt(Index As Integer) As MenuItem
Item returns as a MenuItem the item indicated by its index (zero-based).
If the passed index is out of range, an OutOfBoundsException is raised.
The following example gets the MenuItem corresponding to the Cut item on the Edit menu by position:
Var c As MenuItem
c = EditMenu.MenuAt(2)
MessageBox(c.Value)
MenuItem.Popup
Popup([x As Integer, y As Integer]) As MenuItem
Displays the MenuItem as a contextual menu.
If no parameters are passed, the contextual menu appears at the location of the mouse pointer. If you pass the optional parameters, the contextual menu appears at the passed location. The coordinates are global, not just in the object that handles the MouseDown event.
Popup returns the selected item as a MenuItem. The selected item's Action event will be fired. If the selected item is handled by a MenuHandler that returns True, then PopUp will return Nil.
The following example displays the Edit menu as a contextual menu. The code is in the MouseDown event handler of a RectControl. You can get the text of the selected item by accessing the Text property of the returned MenuItem.
Var popMenu As MenuItem
popMenu = EditMenu.Clone
Var selectedMenu As MenuItem
selectedMenu = popMenu.Popup
MenuItem.Remove
Remove(Child As MenuItem)
Removes the MenuItem specified by the name.
This code removes the Select All menu item from the Edit menu.
EditMenu.Remove(3)
MenuItem.RemoveMenuAt
RemoveMenuAt(Index As Integer)
Removes the MenuItem specified by its position (index).
This example removes the Select All menu item from the Edit menu.
EditMenu.RemoveMenuAt(3)
Event descriptions
MenuItem.Action
Action As Boolean
Called when a MenuItem is selected. Return True to prevent the menu event from proceeding any further in the chain of menu handlers.
Refer to the MenuItem page for an example of how a menu that is created dynamically can use the Action event.
MenuItem.EnableMenu
EnableMenu
Called when a user selects a menu. You can use this to enable/disable/hide menus based on the context of your app.
Notes
MenuItem objects are used to create and access the properties of menu items. You can change the menu item text using the Value property. You can find out if a menu item is checked, or check or uncheck a menu item with the HasCheckmark property. You can also enable or disable a menu item using the Enabled property. The Enabled property should be set only from within an EnableMenu event handler. Setting it from anywhere else has no effect.
Three other classes handle specialized menu items. QuitMenuItem is designed to manage the Menu > File > Quit and Menu > File > Exit on Windows and Linux) menu of a built application; it is enabled by default and automatically calls the Quit method. The PrefsMenuItem class is designed to handle the Preferences menu item. In macOS, this menu item is supposed to be located under the application's menu, but on other operating systems, this menu does not exist. A menu item derived from the PrefsMenuItem class automatically appears under the application's menu under macOS; on other operating systems is appears where you put it in the Menu Editor. The ApplicationMenuItem class is designed for creating menu items that appear under the application's menu on macOS. Any menu subclassed from ApplicationMenuItem will move to the application's menu for your macOS build but stay where it is for your other builds.
MenuItems can be created on the fly using the New operator or the Clone method.
Contextual menus
Use The ConstructContextualMenu and ContextualMenuAction events of the RectControl or Window to create and manage contextual menus.
MenuItems on macos
The Mac framework does not allow a MenuItem to be used in different places, e.g. several MenuBar. In order to avoid the hassle of creating several times the same MenuItem, you can use the Clone method to make copies.
Specifying the keyboard shortcut in the menu editor
When you use the Properties pane in the Menu Editor, you specify the menu item's shortcut key by assigning a key to the ShortcutKey property and (normally) at least one modifier key. The Menu Editor translates your settings into the value for the Shortcut property.
You can use either a printable key or the following non-printable keys as shortcut keys: F1-F15, Tab, Enter, Space, Del (Delete), Return, Bksp (Backspace), Esc, Clear, PageUp, PageDown, Left, Right, Up, Down, Help, and Ins (Insert). If the shortcut key is more than one character and it is being set via code, the modifier key is not implied and must be explicitly defined. For example, the following line sets the Tab key as the shortcut key and uses the Ctrl key as the modifier.
SpecialMyMenuItem.Shortcut = "Ctrl-Tab"
For macOS, use "Cmd" instead of "Ctrl." Or set the HasStandardModifierKey property to True in the IDE and pass the string literal for the desired keyboard shortcut.
Other values you can use are: "Opt", "Alt", "Shift". You can combine keys like this:
MyMenuItem.Shortcut = "Shift-Ctrl-W"
When you are setting a non-printable key in the IDE, you can just enter its name from the list above and check the desired modifier key from the following list.
The ShortcutKey property entry and the entries for the modifier keys are described in the table below.
Name |
Description |
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The Shift key on all platforms. If selected, the Shift key must be held down while pressing the value of the ShortcutKey property to trigger the event handler of the MenuItem. |
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The shortcut key for the menu item. If this key and the selected modifier keys set is held down, the event handler for the menu item will be executed as if the menu item itself were chosen via the mouse pointer. |
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The Control key on Mac. This property is Mac-only. If selected, the Control key must be held down while pressing the value of the ShortcutKey property in order to trigger the event handler of the menuitem. |
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The Option key on Mac. This property is Mac-only. If selected, the Option key must be held down while pressing the value of the ShortcutKey property to trigger the event handler of the menu item. |
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The Control key on Windows and Linux and the Command key on Mac. If this property is selected, the HasStandardModifierKey key must be held down while pressing the key specified by the ShortcutKey property to trigger the event handler for the menu item. |
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The Alt key on Windows and Linux keyboards. If selected, the Alt key is must be held down while pressing the value of the ShortcutKey property in order to trigger the event handler for the menu item. This property is for Windows and Linux only. |
Sample code
The following code changes the text of the EditPaste menu item to "Paste Special…":
EditPaste.Value = "Paste Special..."
The following code adds a new item in the Edit menu with the text "Paste Special..." just below the Paste item.
Var EditPasteSpecial As New MenuItem
EditPasteSpecial.Value = "Paste Special..."
EditMenu.AddMenuAt(5, EditPasteSpecial)
Using the constructor, you can write:
Var EditPasteSpecial As New MenuItem("Paste Special...")
EditMenu.AddMenuAt(5, EditPasteSpecial)
The following code adds a Select All menu item to the Edit menu.
Var EditSelectAll As New MenuItem
EditSelectAll.Value = "Select All..."
EditMenu.AddMenu(EditSelectAll)
The following code gets the MenuItem corresponding to the Cut item on the Edit menu.
Var c As MenuItem
c = EditMenu.Child("EditCut")
MessageBox(c.Value)
The following code gets the MenuItem corresponding to the Cut item on the Edit menu by position:
Var c As MenuItem
c = EditMenu.MenuAt(2)
MessageBox(c.Value)
The following code removes the fourth dynamically created menu item from a menu item array named WindowItem:
WindowItem(3).Close
The following code assigns a value to the Tag property of a menu item:
SearchFind.Tag = "UserSearch"
The following code displays the Edit menu as a contextual menu. The code is in the MouseDown event handler of a RectControl. You can get the text of the selected item by accessing the Text property of the returned MenuItem.
If IsContextualClick Then
Var m As MenuItem
m = EditMenu.Popup
End If
In general you should create and display contextual menus using the ConstructContextualMenu and ContextualMenuAction event handlers of the Window and RectControl classes. They are fully cross-platform and don't make assumptions about how the user requested a contextual menu.
The following code creates a contextual menu in the ConstructContextualMenu event of any Window or RectControl. This event passes in the parameter base as MenuItem.
base.AddMenu(New MenuItem("Import"))
base.AddMenu(New MenuItem("Export"))
base.AddMenu(New MenuItem(MenuItem.TextSeparator))
base.AddMenu(New MenuItem("Cut"))
base.AddMenu(New MenuItem("Copy"))
base.AddMenu(New MenuItem("Paste"))
Return True ' display the contextual menu
The following code in the ContextualMenuAction event handles the menu selection. This event passes in the parameter hitItem as MenuItem. This is the selected menu item.
Select Case hitItem.Value
Case "Import"
MessageBox("You chose Import")
Case "Export"
MessageBox("You chose export")
Case "Cut"
MessageBox("You chose Cut")
Case "Copy"
MessageBox("You chose Copy")
Case "Paste"
MessageBox("You chose Paste")
End Select
Return True
In certain cases you cannot specify the menu items that belong in a menu in advance. They may change depending on the context in which the application is used or on the operating system on which the application is running.
A common example of this is the Font menu that is normally included in any application that supports styled text. The programmer has no way of knowing in advance which fonts happen to be installed on the user's computer. The Font menu's menuitems have to be built dynamically when the application is launched.
The recommended technique is to create a subclass of MenuItem in the Project Window. To create the menuitems, you use the MenuItem's constructor to instantiate an instance of the class for each MenuItem you need. You handle the MenuItem in the Action event.
You then write code to populate the menu with the names of the fonts installed on the user's computer. If we assume that fonts won't be added or deleted while the application is running, we can build the font list when the application launches. You can do this in the App.Open event or the Open event of a window if the menu should appear only for a particular window. This example uses the App.Open event.
Before adding the App.Open event, we will add a MenuItem subclass to the project. We will name it "AddFont" and set its Super class to MenuItem. It will use the constructor to add each MenuItem. The constructor takes the MenuItem's text as its parameter. The optional rowtag parameter is not used. Since the constructor is built-in, you do not need to explicitly add a constructor to your code.
The MenuItem subclass has two events, Action and EnableMenu. You do not need to use EnableMenu because AutoEnabled is True by default. You do need to add code to the Action event. This is the code that will run when a user selects a MenuItem. It serves the same purpose as the Menu Handler that is used for static menuitems.
In this case, we want the menu item to set the selected text in a TextArea to the font that the user chose. The Action event is:
TextWindow.TextArea1.SelectionFontName = Me.Value
Return True
TextWindow is the name of the window that contains the TextArea and TextArea1 is the TextArea. The Text variable holds the font name that was passed to AddFont when the font was created.
Next, we want to add code to the Application.Open event to create the Font menu and populate it with the name of the user's installed fonts. The following code adds the Font menu to the default menubar:
Var m, mNew As MenuItem
m = Self.MenuBar
mNew = New MenuItem
mNew.Value = "Fonts"
mNew.Name = "FontsMenu"
m.AddMenu(mNew)
The next block of code populates the Font menu. It uses the built-in System.FontAt function which returns the name of the ith font on the user's computer. The code instantiates an instance of the AddFont subclass for each font:
Var child As MenuItem
If mNew = Nil Then
MessageBox("Menu parent is nil!")
Return
End If
' build the font menu
For i As Integer = 0 To System.LastFontIndex
child = New AddFont(System.FontAt(i))
mNew.AddMenu(child)
Next
Compatibility
All project types on all supported operating systems.
See also
Object parent class; ApplicationMenuItem, MenuHasParentException, PrefsMenuItem, QuitMenuItem classes; IsContextualClick, Application.RefreshMenuBar functions, New operator.