Class
iOSCanvas
Warning
This item was deprecated in version 2020r2. Please use MobileCanvas as a replacement.
Description
Used to draw graphics.
Properties
Name |
Type |
Read-Only |
Shared |
---|---|---|---|
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
Methods
Name |
Parameters |
Returns |
Shared |
---|---|---|---|
constraint As iOSLayoutConstraint |
|||
child As MobileControl |
|||
index As Integer |
|||
constraint As iOSLayoutConstraint |
|||
child As MobileControl |
|||
value As Color |
Events
Name |
Parameters |
Returns |
---|---|---|
dark As Boolean |
||
g As iOSGraphics |
||
pos As Point, eventInfo As PointerEvent |
||
pos As Point, eventInfo As PointerEvent |
||
pos As Point, eventInfo As PointerEvent |
Property descriptions
iOSCanvas.AccessibilityHint
AccessibilityHint As Text
The accessibility hint is a longer description that is read aloud when VoiceOver is enabled.
Me.AccessibilityHint = "Click to calculate the value and display the next view."
iOSCanvas.AccessibilityLabel
AccessibilityLabel As Text
The accessibility label of of a control is a short name that is read aloud when VoiceOver is enabled.
Me.AccessibilityLabel = "Calculate the value."
iOSCanvas.Height
Height As Double
The height of the control.
This property is read-only.
iOSCanvas.Left
Left As Double
The left position of the control.
This property is read-only.
iOSCanvas.Name
Name As Text
The name of the control. This can only be set in the Inspector. Use the name to refer to the control.
This property is read-only.
iOSCanvas.Parent
Parent As iOSControl
Indicates the control's parent object, if it has one. If there is no parent, this is Nil.
This property is read-only.
iOSCanvas.Top
Top As Double
The top position of the control.
This property is read-only.
iOSCanvas.Visible
Visible As Boolean
Indicates whether the control is visible.
Make a button invisible:
Button1.Visible = False
iOSCanvas.Width
Width As Double
The width of the control.
This property is read-only.
Method descriptions
iOSCanvas.AddConstraint
AddConstraint(constraint As iOSLayoutConstraint)
Adds a constraint to the control. This constraint is used by child controls that have been added to this control.
iOSCanvas.AddControl
AddControl(child As MobileControl)
Adds a child control to the control.
iOSCanvas.Control
Control(index As Integer) As MobileControl
Gets the child control at the specified index.
iOSCanvas.ControlCount
ControlCount As Integer
The number of child controls in the control.
iOSCanvas.Handle
Handle As Ptr
The handle is used to get a reference to the control for interfacing directly with the iOS API.
iOSCanvas.Invalidate
Invalidate
Marks the control so that it will be redrawn during the next event loop.
Call Invalidate to force a Canvas to redraw itself:
Canvas1.Invalidate
iOSCanvas.RemoveConstraint
RemoveConstraint(constraint As iOSLayoutConstraint)
Removes a constraint from the control.
iOSCanvas.RemoveControl
RemoveControl(child As MobileControl)
Removes the control from the control.
iOSCanvas.SetTintColor
SetTintColor(value As Color)
Changes a control's tint color. This varies by control and for some controls may not do anything. For example, with an MobileTextField this changes the cursor color.
Event descriptions
iOSCanvas.AppearanceChanged
AppearanceChanged(dark As Boolean)
Called when a user switches between Light and Dark mode.
Use this event to update any graphics or other UI as needed.
iOSCanvas.Close
Close
Called when the control is removed from its container, such as a view.
iOSCanvas.Open
Open
Called after the control is created. This is where you typically put initialization code.
Set label text in Open event:
Me.Text = "Hello"
iOSCanvas.Paint
Paint(g As iOSGraphics)
Called when the Canvas needs to update its graphical display.
To draw a blue rectangle in the Canvas:
g.FillColor = Color.RGB(0, 0, 255)
g.FillRect(0, 0, g.Width, g.Height)
iOSCanvas.PointerDown
PointerDown(pos As Point, eventInfo As PointerEvent)
Called when the pointing device is tapped, touched or clicked.
This code saves all touch points to an array, which is used to display circles in the Paint event:
' mTouches is a property
' mTouches() As Point
If eventInfo.PointerCount > 0 Then
' Save multi-touch points
For i As Integer = 0 To eventInfo.PointerCount - 1
mTouches.Append(eventInfo.PointerPosition(i))
Next
Else
mTouches.Append(pos)
End If
Me.Invalidate
This code goes in the Paint event handler:
For Each p As Point In mTouches
g.FillColor = Color.Blue
g.FillOval(p.X, p.Y, 10, 10)
Next
iOSCanvas.PointerDrag
PointerDrag(pos As Point, eventInfo As PointerEvent)
Called when the pointing device is dragged.
Saves the drag positions to draw as circles:
' mTouches is a property
' mTouches() As Point
mTouches.Append(pos)
Me.Invalidate
iOSCanvas.PointerUp
PointerUp(pos As Point, eventInfo As PointerEvent)
Called when the pointing device is raised or released.
This code saves all touch points in an array where circles are displayed:
' mTouches is a property
' mTouches() As Point
If eventInfo.PointerCount > 0 Then
' Save multi-touch points
For i As Integer = 0 To eventInfo.PointerCount - 1
mTouches.Append(eventInfo.PointerPosition(i))
Next
Else
mTouches.Append(pos)
End If
Me.Invalidate
Compatibility
iOS projects on the iOS operating system.
See also
MobileControl parent class; PointerEvent, iOSGraphics classes