- For desktop applications, see Canvas.
New in 2012r2
WebCanvas controls are very useful for implementing your own graphical controls because you can use the WebGraphics class to draw inside the WebCanvas region.
Remember: Browsers maintain an uncompressed raster image of the contents of the canvas in memory so it can be displayed to the user. A 1024x1024 pixel canvas requires 4MB of RAM (4 bytes of color data per pixel). A browser may refuse a request to create a canvas that is too large. For instance iOS5 has a memory limit of 10MB for a single web page (it has been increased to 25MB in iOS6). On a Retina display, canvases require 4 times as much memory as a non-retina display.
WebGraphics, Graphics classes; UserGuide:Web Canvas topic