Class
TextEncoding
Description
Used to specify the text encoding of a String.
Properties
Name |
Type |
Read-Only |
Shared |
---|---|---|---|
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
Methods
Name |
Parameters |
Returns |
Shared |
---|---|---|---|
codePoint As Integer |
|||
otherEncoding As TextEncoding |
|||
text As String |
|||
rhs As TextEncoding |
Property descriptions
TextEncoding.Base
Base As Integer
The type of encoding. The entry for TextConverter contains the possible values of Base.
This property is read-only.
This example returns the Base, Format, and Variant values for the text in TextArea1.
Var t As TextEncoding
t = Encoding(TextArea1.Text)
If t <> Nil Then
Label1.Text = "Base=" + t.Base.ToString
Label2.Text = "Format=" + t.Format.ToString
Label3.Text = "Variant=" + t.Variant.ToString
End If
TextEncoding.Code
Code As Integer
The Mac OS TextEncoding value, useful for Declares.
This property is read-only.
You can also use it to compare two encodings: If the Code properties of two TextEncoding objects are equal, then they represent the same text encoding (including base, variation, and format).
This code gets the value of Code for the text in TextArea1.
Var t As TextEncoding
t = Encoding(TextArea1.Text)
If t <> Nil Then
Label4.Text = t.Code.ToString
End If
TextEncoding.Format
Format As Integer
A format for the Base text encoding.
This property is read-only.
Used by Unicode for defining which format of Unicode you wish to use.
This example returns the Base, Format, and Variant values for the text in TextArea1.
Var t As TextEncoding
t = Encoding(TextArea1.Text)
If t <> Nil Then
Label1.Text = "Base=" + t.Base.ToString
Label2.Text = "Format=" + t.Format.ToString
Label3.Text = "Variant=" + t.Variant.ToString
End If
TextEncoding.InternetName
InternetName As String
Internet Text Encoding name, such as UTF-8.
This property is read-only.
This example gets the internet name of the text encoding in TextArea1.
Var t As TextEncoding
t = Encoding(TextArea1.Text)
If t <> Nil Then
Var s As String
s = t.InternetName
MessageBox(s)
End If
TextEncoding.Variant
Variant As Integer
A variant of the Base text encoding.
This property is read-only.
The entry for TextConverter contains the possible values of Variant.
This example returns the Base, Format, and Variant values for the text in TextArea1.
Var t As TextEncoding
t = Encoding(TextArea1.Text)
If t <> Nil then
Label1.Text = "Base=" + t.Base.ToString
Label2.Text = "Format=" + t.Format.ToString
Label3.Text = "Variant=" + t.Variant.ToString
End If
Method descriptions
TextEncoding.Chr
Chr(codePoint As Integer) As String
Returns the character in the given encoding specified by the Unicode codePoint.
TextEncoding.Equals
Equals(otherEncoding As TextEncoding) As Boolean
Compares the given encoding to the passed encoding. Returns a Boolean.
This example compares the encodings of the contents of two TextAreas.
Var t1 As TextEncoding
Var t2 As TextEncoding
t1 = Encoding(TextArea1.Text)
t2 = Encoding(TextArea3.Text)
Label1.Text = t1.InternetName
Label2.Text = t2.InternetName
If t1.Equals(t2) Then
TextField1.Text = "Equals"
Else
TextField1.Text = "Not equals"
End If
TextEncoding.IsValidData
IsValidData(text As String) As Boolean
Checks to see whether the passed string is valid for that encoding.
If Encodings.UTF8.IsValidData(myText) Then
' do whatever you want here...
End If
TextEncoding.Operator_Compare
Operator_Compare(rhs As TextEncoding) As Integer
Compares the given encoding to the passed encoding. Currently, only the equals comparison is implemented; relational testing is undefined. As a result, it currently calls the Equals function.
This example compares the encodings of the contents of two TextAreas using Operator_Compare.
Var t1 As TextEncoding
Var t2 As TextEncoding
t1 = Encoding(TextArea1.Text)
t2 = Encoding(TextArea3.Text)
Label1.Text = t1.InternetName
Label2.Text = t2.InternetName
If t1 = t2 Then
TextField1.Text = "Equals"
Else
TextField1.Text = "Not equals"
End If
Notes
When a computer stores text, it encodes each character as a numeric value and stores the byte (or bytes) associated with that number. When it needs to display or print that character, it consults the encoding scheme to determine which character the number represents.
The first computers used the encoding scheme called "ASCII", which stands for American Standard Code for Information Interchange. It specified 128 values and includes codes for upper and lower case letters, numbers, the common symbols on a keyboard, and some "invisible" control codes that were heavily used in early computers.
As computers became more sophisticated and were introduced in non-English speaking countries, the limitations of the ASCII encoding scheme became apparent. It didn't include codes for accented characters and had no chance of handling idiographic languages, such as Japanese or Chinese, which require thousands of characters.
As a result, extensions to the ASCII encoding scheme were developed. Outside the range of 0-127, the schemes, in general, do not agree. For example, in the US macOS and Windows computers use different encodings for codes 128-255. Many other encoding schemes for handling languages that use non-ASCII characters have been developed.
The most general solution to the problem is an encoding called Unicode. It is designed to handle every character in every language. It also enables you to represent a mixture of languages within one text stream. However, not all strings that you may encounter use Unicode.
When you encounter a string, you need to know its encoding in order to interpret the sequence of bytes (or double-bytes) that make up the string's content. By default, every string contains both the bytes (content) and the encoding (if it is known; it is Nil if not known). Two different formats of Unicode are supported: UTF-8 and UTF-16. All strings in your project are compiled as UTF-8. This is a Unicode encoding that uses one byte for ASCII characters and up to four bytes for non-ASCII characters.
If you work only with strings that are created and managed within your own application, you probably don't need to deal with encodings directly, as the issues are taken care of by everything using UTF-8. However, if you receive strings from an outside source such as via the internet, an external database (that is, not SQLite), or a text file, you should let specify what encoding is used. If the string is a Memoryblock, the encoding will be Nil.
You can assign an encoding to a string in several ways. For example, if you are reading the string using the TextInputStream class, you use the Encoding property. The Encodings module gives you access to all known encodings. Here is an example that reads a text file that uses the UTF8 encoding:
Var f As FolderItem
Var t As TextInputStream
f = FolderItem.ShowOpenFileDialog("text") ' file type defined as as File Type
If f <> Nil Then
t = TextInputStream.Open(f)
t.Encoding = Encodings.UTF8 ' specify encoding of input stream
TextArea1.Text = t.ReadAll
t.Close
End If
Also, the Read, ReadLine, and ReadAll methods take an optional parameter that lets you specify the encoding.
If you need to output a string in a specific encoding, you can use the ConvertEncoding function to do so. For example, this code converts the text in a DesktopTextField to the WindowsANSI encoding:
Var s As String
s = TextField1.Text.ConvertEncoding(Encodings.WindowsANSI)
You will find text encoding helpful if you develop:
Internet applications, such as web browsers or e-mail applications
Applications that transfer text across different platforms
Applications based in Unicode
The Encoding function makes it easy to obtain the TextEncoding of any string. Use the Encodings module to obtain a specified text encoding. Some of the most useful are UTF8, UTF16, UTF32, ASCII, MacRoman, MacJapanese, and WindowsLatin1. Use the Autocomplete feature of the Code Editor to view the complete list.
Ascii codes
The following table presents the ASCII character codes. It presents the Decimal, Hex, and Octal values for ASCII codes (0 to 127).
Decimal |
Hex |
Octal |
Result |
Decimal |
Hex |
Octal |
Result |
---|---|---|---|---|---|---|---|
0 |
0 |
0 |
NUL |
32 |
20 |
40 |
SP |
1 |
1 |
1 |
SOH |
33 |
21 |
41 |
! |
2 |
2 |
2 |
STX |
34 |
22 |
42 |
" |
3 |
3 |
3 |
ETX |
35 |
23 |
43 |
# |
4 |
4 |
4 |
EOT |
36 |
24 |
44 |
$ |
5 |
5 |
5 |
ENQ |
37 |
25 |
45 |
% |
6 |
6 |
6 |
ACK |
38 |
26 |
46 |
& |
7 |
7 |
7 |
BEL |
39 |
27 |
47 |
' |
8 |
8 |
10 |
BS |
40 |
28 |
50 |
( |
9 |
9 |
11 |
HT |
41 |
29 |
51 |
) |
10 |
A |
12 |
LF |
42 |
2A |
52 |
* |
11 |
B |
13 |
VT |
43 |
2B |
53 |
+ |
12 |
C |
14 |
FF |
44 |
2C |
54 |
, |
13 |
D |
15 |
CR |
45 |
2D |
55 |
- |
14 |
E |
16 |
SO |
46 |
2E |
56 |
. |
15 |
F |
17 |
SI |
47 |
2F |
57 |
/ |
16 |
10 |
20 |
DLE |
48 |
30 |
60 |
0 |
17 |
11 |
21 |
DC1 |
49 |
31 |
61 |
1 |
18 |
12 |
22 |
DC2 |
50 |
32 |
62 |
2 |
19 |
13 |
23 |
DC3 |
51 |
33 |
63 |
3 |
20 |
14 |
24 |
DC4 |
52 |
34 |
64 |
4 |
21 |
15 |
25 |
NAK |
53 |
35 |
65 |
5 |
22 |
16 |
26 |
SYN |
54 |
36 |
66 |
6 |
23 |
17 |
27 |
ETB |
55 |
37 |
67 |
7 |
24 |
18 |
30 |
CAN |
56 |
38 |
70 |
8 |
25 |
19 |
31 |
EM |
57 |
39 |
71 |
9 |
26 |
1A |
32 |
SUB |
58 |
3A |
72 |
: |
27 |
1B |
33 |
ESC |
59 |
3B |
73 |
; |
28 |
1C |
34 |
FS |
60 |
3C |
74 |
< |
29 |
1D |
35 |
GS |
61 |
3D |
75 |
= |
30 |
1E |
36 |
RS |
62 |
3E |
76 |
> |
31 |
1F |
37 |
US |
63 |
3F |
77 |
? |
64 |
40 |
100 |
@ |
96 |
60 |
140 |
' |
65 |
41 |
101 |
A |
97 |
61 |
141 |
a |
66 |
42 |
102 |
B |
98 |
62 |
142 |
b |
67 |
43 |
103 |
C |
99 |
63 |
143 |
c |
68 |
44 |
104 |
D |
100 |
64 |
144 |
d |
69 |
45 |
105 |
E |
101 |
65 |
145 |
e |
70 |
46 |
106 |
F |
102 |
66 |
146 |
f |
71 |
47 |
107 |
G |
103 |
67 |
147 |
g |
72 |
48 |
110 |
H |
104 |
68 |
150 |
h |
73 |
49 |
111 |
I |
105 |
69 |
151 |
i |
74 |
4A |
112 |
J |
106 |
6A |
152 |
j |
75 |
4B |
113 |
K |
107 |
6B |
153 |
k |
76 |
4C |
114 |
L |
108 |
6C |
154 |
l |
77 |
4D |
115 |
M |
109 |
6D |
155 |
m |
78 |
4E |
116 |
N |
110 |
6E |
156 |
n |
79 |
4F |
117 |
O |
111 |
6F |
157 |
o |
80 |
50 |
120 |
P |
112 |
70 |
160 |
p |
81 |
51 |
121 |
Q |
113 |
71 |
161 |
q |
82 |
52 |
122 |
R |
114 |
72 |
162 |
r |
83 |
53 |
123 |
S |
115 |
73 |
163 |
s |
84 |
54 |
124 |
T |
116 |
74 |
164 |
t |
85 |
55 |
125 |
U |
117 |
75 |
165 |
u |
86 |
56 |
126 |
V |
118 |
76 |
166 |
v |
87 |
57 |
127 |
W |
119 |
77 |
167 |
w |
88 |
58 |
130 |
X |
120 |
78 |
170 |
x |
89 |
59 |
131 |
Y |
121 |
79 |
171 |
y |
90 |
5A |
132 |
Z |
122 |
7A |
172 |
z |
91 |
5B |
133 |
[ |
123 |
7B |
173 |
{ |
92 |
5C |
134 |
\ |
124 |
7C |
174 |
| |
93 |
5D |
135 |
] |
125 |
7D |
175 |
} |
94 |
5E |
136 |
^ |
126 |
7E |
176 |
~ |
95 |
5F |
137 |
_ |
127 |
7F |
177 |
DEL |
Sample code
The following example obtains the TextEncoding of the string passed to the Encoding function.
Var t As TextEncoding
t = Encoding(TextArea1.Text)
If t <> Nil then
Label1.Text = "Base=" + t.Base.ToString
Label2.Text = "Format=" + t.Format.ToString
Label3.Text = "Variant=" + t.Variant.ToString
End If
The following statement uses the Encodings module to obtain the UTF8 text encoding for text in a DesktopTextField.
TextField2.Text = TextField1.Text.DefineEncoding(Encodings.UTF8)
The following example uses the Chr method to obtain the character corresponding to the code point of 165 for the MacRoman encoding, the bullet character (•):
Var s As String
s = Encodings.MacRoman.Chr(165)
Compatibility
All project types on all supported operating systems.
See also
Object parent class; Chr, ConvertEncoding, DefineEncoding, Encoding, GetInternetTextEncoding, GetTextConverter, GetTextEncoding functions; Encodings module.